a bag filled with regrets as an alternative of ammo
We have what appears to be a first-person shooter game (FPS), in something called camera view. Although at first it seems as though the player approaching from the left is an opponent of the player on the right, given the fact that the object thrown breaks the glass floor/window beneath the right-side player, causing a brief plummet to their extreme damage/death. However, upon closer inspection, I feel that the object thrown is actually a device meant to offer aid to the fallen player, and that it's weight triggered a "breakage threshold" within the game's programming code for the object (the glass). Bag of regret, indeed.